Doom: Eternal was announced at E3 2018, and will see a release on (hopefully) current systems slated for next year (2019). Since it’s announcement during Bethesda’s keynote, we’ve been getting loads of teasers about it, from footage of the game – cut scenes and tantalizing game play footage, showing off the extraordinary new things that the player do as The Doom Slayer in this sequel to the 2016 reboot of the series.
During the Bethesda Keynote, executive producer Marty Stratton and creative director, Hugo Martin said the game would take everything that the previous game did and push it forward. The Doom Slayer would be more powerful than ever, enemies have doubled in amount as well having new types introduced, and it takes place on Earth (much like Doom: Hell on Earth – which was released in 1994).
Peter Brown said “without a doubt, the loud and chaotic campaign is Doom’s strongest component.”
He continued: “It’s straightforward and simple, but it serves its purpose: to thrust you into increasingly dire scenarios fueled by rage and the spirit of heavy metal. Many shooters chase the thrill Doom delivers, but few are as potent in their execution. It captures the essence of what made the classic Doom games touchstones of their day, and translates it to suit modern palates with impressively rendered hellscapes and a steady influx of tantalizing upgrades.
“Doom is the product of a tradition as old as shooters, and while it’s not the model to follow in every case, modern shooters could learn a thing or two from Doom’s honed and unadulterated identity.”
Time For Some (Outrage!)
So treasured readers, there’s plenty that Leftists can be upset with regarding this seemingly wonderful game: the first person shooter style of gaming, its backwards ideas of toxic masculinity – which it turns out Leftists are laying siege to Bethesda over – especially a couple of throwaway gags shown in the footage that’s been revealed since it was announced. An A.I. in the game is tasked with making the former residents of Earth more accepting of the merging of Earth and Hell, and has couple of humorous lines about this merging:
” My brothers and sisters,” the robot says, “let’s help to make our friends transition into our world a comfortable one.”
As well as this gem about the “offensive” nature of the word “demon”, and a blurb about Earth being the universe’s melting pot:
“Remember: ‘demon’ can be an offensive term, refer to them as ‘mortally challenged.'”
“Earth is the universe’s melting pot.”
The A.I. also lays out some of the game’s backstory by suggesting that humans allowed demons, excuse us, “mortally challenged individuals” to pour through a Hell-portal in a frenzy of immigration liberality – to put it another way humanity’s doom (hehe) is sealed because Hell has “open borders“.
Game designer Mark Kern, points out the irony:
Come on, there’s already a collection of outrage from the Leftist mobs on that Funnyjunk link at the top of the post, but this just has to be icing on the cake.